The Other Side Of The Moon

The Other Side Of The Moon

Hi guys, This is my entry for the B-Movie Contest held by CgTalk: forums.cgsociety.org/showthread.php?f=305&t=847572 For me B-Movie equals low budget + cheesy idea + bad execution. I wanted to create a trailer for a classic B-movie: made in the 50s, heavy use of miniatures, lot’s of errors during shooting like visible wires and very low quality special effects. – Many of the textures are from CgTextures: cgtextures.com/ – All the sounds are taken from FreeSound: freesound.org/ – The fire is made using emFluid3: mootzoid.com/html/XsiCorner/emFluid3.html A big thanks to everyone for the valuable feedback received during this contest! I had a great time working for this contest and I hope all others had the same. Good luck to everyone else who’s participating!     Click to share on Pocket (Opens in new window)Click to share on Pinterest (Opens in new window)Click to share on Tumblr (Opens in new window)Click to share on Reddit (Opens in new window)Click to share on Google+ (Opens in new window)Click to share on LinkedIn (Opens in new window)Click to share on Twitter (Opens in new window)Share on Facebook (Opens in new...
Advanced Tutorial – Lighting in Houdini

Advanced Tutorial – Lighting in Houdini

Hi guys, I’m happy to announce my first Advanced Training: Lighting in Houdini. Get it from here. Training description During almost 4 hours of video training we are going to discuss how to work with lights inHoudini 12 but also what a lighting artist job is in a cg production. Using a real production scene I’m going to show you that relying just on Global Illumination is not enough to get the job done and that every asset in the scene requires special attention. In this training course I tried to cover both the artistic and the technical side of what a lighting artist has to know since I think both are necessary to be successful in this job. Note that this video can be both downloaded to be watched offline or it can be streamed online. Click to share on Pocket (Opens in new window)Click to share on Pinterest (Opens in new window)Click to share on Tumblr (Opens in new window)Click to share on Reddit (Opens in new window)Click to share on Google+ (Opens in new window)Click to share on LinkedIn (Opens in new window)Click to share on Twitter (Opens in new window)Share on Facebook (Opens in new...
SideFX Cook Off Contest – Final Entry

SideFX Cook Off Contest – Final Entry

Hi guys, Finally, after sleepless nights I finished my entry for the Cook Off Contest held by SideFX, the maker of Houdini. *Update – I’m happy to be among the winners of the contest, now I have a Houdini Master license to enjoy 😉 Just a few points: – This is my first finished project done in Houdini and it was fun and a great way to learn the software; – Modeling, shading, lighting and rendering is all done in Houdini and the Mantra render; – No composing and no render on passes. This is the complete opposite of how I use to work but the contest rules don’t allow using another software for compositing and I didn’t had time to learn Houdini compositing part so I decided to render only the beauty pass. Was an interesting take but I missed the flexibility given by rendering on layers approach. – I’ve applied some grading in post using Nuke as it is allowed by the contest rules; – Edit was done using FCP X; – Average render time per frames was around 20 minutes, peaking at 32 for the shot with the snowy sugar; Hope you like it, Thanks for watching! My entry thread here. Link for the contest here.     Click to share on Pocket (Opens in new window)Click to share on Pinterest (Opens in new window)Click to share on Tumblr (Opens in new window)Click to share on Reddit (Opens in new window)Click to share on Google+ (Opens in new window)Click to share on LinkedIn (Opens in new window)Click to share on Twitter (Opens in new window)Share on...
NTW 2

NTW 2

Hi guys, I found this old project when cleaning up the backup drives… It’s about two years old and I thought about re-renderining in HD and tweak a little the grading. Softimage XSI and RealFlow where used for 3d and Nuke for grading.     Click to share on Pocket (Opens in new window)Click to share on Pinterest (Opens in new window)Click to share on Tumblr (Opens in new window)Click to share on Reddit (Opens in new window)Click to share on Google+ (Opens in new window)Click to share on LinkedIn (Opens in new window)Click to share on Twitter (Opens in new window)Share on Facebook (Opens in new...
Burger Joint – Kane & Lynch 2

Burger Joint – Kane & Lynch 2

Hi guys, This is a little video I worked on while I was at IO Interactive. I was responsable with the set modeling, vfx and the post processing. The animation was done by Mads Jackobsen and Simon Boscaro and final editing by Jens Peter Kurup. The characters and the dog are in-game models. Not much of a technical achievement but it was quite interesting making the CCTV look.     Click to share on Pocket (Opens in new window)Click to share on Pinterest (Opens in new window)Click to share on Tumblr (Opens in new window)Click to share on Reddit (Opens in new window)Click to share on Google+ (Opens in new window)Click to share on LinkedIn (Opens in new window)Click to share on Twitter (Opens in new window)Share on Facebook (Opens in new...